Personal Work · Clay & Sculpture

Shaping ideas
with both hands.

Clay is where digital thinking meets physical instinct. Each form below started as a question — about structure, weight, and surface — answered without a screen. A quiet counterpart to 16 years of UX work.

12+
Pieces created
3
Techniques used
2024
Practice started

Coming soon

Hand-built · 2024

Vessel Study No. 1

A coil-built vessel exploring rhythm in form — each ring layered by hand, smoothed to a surface that holds tension and softness at once.

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Coming soon

Wheel-thrown · 2024

Gravity & Form

A wheel-thrown bowl where the thinning walls record the precise moment between control and surrender — a conversation with centrifugal force.

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Coming soon

Slab-built · 2024

Fractured Plane

Slab-built structure playing with deliberate breakage — the cracks are part of the design, features to be celebrated rather than accidents to hide.

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Sculptural · 2024

Shield & Silence

An abstract piece about protection and stillness — exploring how form can suggest both armour and repose in the same gesture.

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Coming soon

Pinch-built · 2025

Organic Radiance

Pinch-pot construction following the logic of natural growth — a small form that radiates outward from a single pressed centre point.

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Coming soon

Sculptural · 2025

Tessellated Weight

A multi-part sculpture assembled from identical hand-pressed tiles — repetition creates surface texture while geometry demands precision.

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Why clay,
why now.

After 16 years of designing with pixels, clay became a necessary corrective. It has no undo button. It records every hesitation, every confident push. The material talks back.

Working with clay sharpened how I think about affordance, texture, and tactile feedback in digital products. The two practices are less separate than they look.

Technique: Hand-building

Coil, slab, and pinch methods — each imposes its own structural logic and creative constraints to work within.

Material: Stoneware & terracotta

Both fire at high temperatures and forgive very little. The kiln is the final editor — it reveals every hidden tension in the piece.

Connection to UX

Tactile prototyping, spatial reasoning, and material constraints all translate directly into how I think about physical affordance in digital design.

Interested in the
work behind the work?

Whether it's a UX project or a conversation about craft, I'm always open to interesting collaborations and exchanges.