← Back to Case Studies
Retail UXProduct DesignFigma2026

Retails Store —
UX for the modern aisle.

An end-to-end retail UX study covering shopper flows, in-store digital touchpoints, and the operations layer behind a modern store experience. Designed for the kind of retail where digital and physical never feel like two products.

Retails Store case study cover
The Problem

Two stores, one shopper.

Modern retail is split awkwardly down the middle. Shoppers expect the digital ease of a marketplace and the immediacy of a physical store — and resent any seam between them. Meanwhile, store associates juggle three tablets, two scanners, and a customer who already knows what's in stock.

This study tackles that seam from both sides: the shopper-facing surfaces (browse, find, check out) and the operations surfaces (inventory, fulfilment, support) that make those surfaces possible.

Approach

Design for the handoff.

The strongest retail experiences live in the moments between channels — adding to cart on a phone, fitting in a store, picking up at a kiosk, returning by mail. Every flow in this study was mapped against a shopper journey that crossed at least two of those touchpoints.

  • Shelf-aware browsing. A product detail surface that adapts depending on whether you're standing in front of the item, browsing from home, or scanning a tag.
  • Operations as a first-class surface. Inventory and fulfilment screens designed for one-handed use, glanceable status, and zero modal interruption during a customer interaction.
  • One pricing truth. A single price token surfaces in every component — receipt, cart, shelf — so a discount never has to be reconciled twice.
2
Channels — shopper + operations, designed together
12+
Screens shipped end-to-end in Figma
1
Token-driven design system underneath
E2E
Coverage from journey map to UI handoff
Outcome

One product, two faces.

The work pulled the shopper and operations surfaces into a single design system, with shared components for status, pricing, and inventory state. The result is a product that finally feels like one team built it, even though it serves two very different audiences.

View full case study on Behance ↗

Building omnichannel retail?
I've designed both sides of the counter.

Get in touch →